Now I’ve set up all of the basics I have ried to find out how to break my images up into pixels. After viewing example from other people on the processing forum and the examples given by Processing itself I have found out that I can section my image into columns and rosin order to make the images like small pixels.
I introduced the cell size being equal to 2 and columns and rows. as you can see below.
Moving down the sketch next went I also added the code “P3D” to the size of the canvas to make sure it gives a 3D effect. This is so when it looks like the image is breaking apart it looks like there is distance from the image left behind and the pixels dispersed.
I also added further code in the draw section of the sketch which included pointing out the x and y position of the pixel array and grabbing the colour of each pixel. Furthermore,I used float on z to make the z axis was zero while i work out further how to add the audio input and break apart the image. Lastly, I used pushMatrix() and popMatrix() as without them the image doesn’t works and the specific pixels don’t know where to go.
My next step is to get the sketch to monitor the live audio after I have added a feed in and try to make the image move about rather than the still image and decide on the type of image I want to use towards my final piece and attract the attention I need for my work to be taken notice of.