Creating an image where the image can change into two different objects. through the current process I have used a picture of a cat during the process of making my interactive piece and over the time it has lead me decide on what image I want. This could be sticking to something we all see or something a little different to grab the attention of the people.
My first idea on the image was for it to be something a little bit shocking like an image of an infamous celebrity. This would be to get the attention of the audience at a faster pace but I’m not sure if this is the right way to go around it as it might cause upset rather than getting the people understand the art how it is meant to be seen.
My second idea is to use an animal or animals which people understand and to attract the attention because it is more pleasing rather than upsetting. I have decided to look into the range of domestic animals,i.e. dogs, cats, rabbits, etc. This way I can see which one would work best.
I feel the second idea could be a better way to go to avoid turning my interactive displays idea it into something unintended. Furthermore, I will explore each of the possible animals to see which one I feel would work best for the final draft and add the final animal to the interactive piece immediately.
I already added imported in minim and spoke about the audio in my sketch during the first iteration.
Instead of z being equal to zero I added the live audio and times it by 40000 to make the sketch sensitive to the live audio and then I times the brightness of the image pixels then plus 400 onto the finished equation. This section of code decides how far the pixels go, which direction and even change the colour of the pixels.
After this I changed the positioning of the rectangle so it was more towards the centre for the moment before I change the image around for the final interactive piece.
And lastly I came over an issue while adding the audio and found that whenever I played the file a high pitched noise would come out of nowhere, this stumped me for ages and found there one line of code which allowed to the sound from the sketch to be played while the sketch runs. I removed this line of text below to avoid this issue on the day of presenting my work.
So far this is how my sketch is working so far rather than a still image with a currently pointless audio monitor. As you can see the image is quite jumpy but I intend to clear the code to make the piece run a lot smoother so the audience can understand its their voices and walking tat causes the image to break rather than it looking random.
Now I’ve set up all of the basics I have ried to find out how to break my images up into pixels. After viewing example from other people on the processing forum and the examples given by Processing itself I have found out that I can section my image into columns and rosin order to make the images like small pixels.
I introduced the cell size being equal to 2 and columns and rows. as you can see below.
Moving down the sketch next went I also added the code “P3D” to the size of the canvas to make sure it gives a 3D effect. This is so when it looks like the image is breaking apart it looks like there is distance from the image left behind and the pixels dispersed.
I also added further code in the draw section of the sketch which included pointing out the x and y position of the pixel array and grabbing the colour of each pixel. Furthermore,I used float on z to make the z axis was zero while i work out further how to add the audio input and break apart the image. Lastly, I used pushMatrix() and popMatrix() as without them the image doesn’t works and the specific pixels don’t know where to go.
My next step is to get the sketch to monitor the live audio after I have added a feed in and try to make the image move about rather than the still image and decide on the type of image I want to use towards my final piece and attract the attention I need for my work to be taken notice of.
My first attempt at making my interactive art has started off positively. I have added all the setup function so far like the size, the current image details and how to import live sound onto the sketch. Here is how far I have gotten:
As you can see I have only covered the basics of the sketch so far to create my final piece. I have showed I am using an image and imported in the minim library but before I can move on further I will need to understand more about breaking apart the image as I currently don’t feel my knowledge is sufficient as minim and processing overall is still new to me.
Participation is very important to the success of my work and has always been so.
“Participation has played a key role in a variety of approaches within the field of communication and media studies”(Carpentier,2011).
Carpentier (2011) speaks about audience theory and the notion of audience actitivty and have brought up different debates like how the media sphere have used the audiences participation and how they’ve affected the meanings of the work.
Furthermore, he covers audience activity meaning the “processes of signification”(Carpentier,2011) and the audience “interpretation triggered by media consumption”(Carpentier,2011) from past experiences and the current. This is relevant to my my current idea as the audience are the main component to my work as the interactive piece will not be interactive without an active audience.
This is interesting as my work completely relies on the the participation of the audience and the meaning of my work will involve the audiences opinion through interacting with the media.
Carpentier, N. (2011). Media and participation. Bristol: Intellect, pp.64-65.
Here I have started at looking into minim which is an audio library installed on the Processing programme. I have looked at a few examples, these include monitoring amplitude from both recorded sound and live sound. I personally feel the audience cannot interact with the piece unless it involves the audience live.
To begin with I have found the minim quick start page with example of reading the audio and showing visual waveforms as you can see below. Depending on how high the amplitude is, the white lines grow or shrink.
From seeing the crystals exhibition I intend of altering the original image depending on volume rather than heat. However I want my image to break up into particles when there is a certain amount of sound instead of melt black, so once the image is altered it will look like something else to another person. The particles of the image will move at a faster speed depending on the severity of the volume in the space similar to the the amplitude monitor but with a different intention behind it.